Archive notice: This article was originally published on June 21, 2018. Links and embedded videos are preserved as part of the historical record.
This approximately 90-minute tutorial explains exactly how a subsurface shading network can be set up in Vray for Maya.
The whole thing is part of the training series “Advanced Texturing: Creature Painting in Mari and ZBrush”. Anyone more interested in it can simply visit Maxdepth’s site directly and find out more.