QuadRemesher for Blender

Not in the mood for retopo tasks again? QuadRemesher is now also available for Blender to make the work a little more pleasant!

Archive notice: This article was originally published on October 14, 2019. Links and embedded videos are preserved as part of the historical record.

Good news for all retopo “fans”: The auto-retopology tool “QuadRemesher” has now also been released for Blender by Exoside. The plug-in by developer Maxime Rouca (known for ZRemesher) can convert meshes consisting of triangles and other polygons into evenly distributed quads. You can find an overview of all features in the online documentation. You can view comparisons with Blender’s existing retopology tools here.

Screenshot%20(39)
Comparison: Standard Blender retopo (left) vs. QuadRemesher (right). (Image from from the Blender Artist Forum)

Quad Remesher retopo examples

The settings allow evenly sized quads or a variable size to be set. Attached is a before-and-after example created with the tool:

You can find more retopo examples here.

Availability

In addition to 3ds Max, Maya and Modo, the tool is now available for Blender here and costs approx. 100 euros for a permanent license. Plug-in variants for Houdini and Cinema 4D are also expected to be added later this month.

Further information: To the Quad Remesher website