Archive republication: This article was originally published in 2021. Product features, pricing, availability, company status, credits and links reflect the information available at that time.
Technical artist Lucas Dziura presented a scalable cliff generator created with Houdini and Unreal Engine 4.
Dziura developed the procedural environment tool while studying at ArtFX School of Digital Arts in Montpellier. His breakdown examined how the Mediterranean scrubland known as garrigue informed the project’s forms and vegetation.
Before and After