Procedural Hair with Blender Geometry Nodes

Character artist Irakli Kupunia demonstrates procedural hair and secondary clumping with Blender’s Geometry Nodes field system.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Hair generated from curve guides

Character artist Irakli Kupunia demonstrates procedural hair built with Blender’s Geometry Nodes field system. The short workflow combines curve guides with secondary clumps, with avoiding uncontrolled clumping as the central design problem.

Workflow notes

Kupunia also documented the approach in a Blender Artists forum thread. Artists should test node behaviour against the current Blender release before production use.

Procedural Hairs — Geometry Nodes