Browsing Tag

Bioshock

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Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
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A dramatic scene depicting a character in a dark, eerie environment, wielding a weapon and lifting another character off the ground. The background features faint blue lighting, creating a tense atmosphere.

Return to Rapture

A gallery offers an early look at BioShock 2 and its return to the series’ unsettling underwater Art Deco world.
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