Browsing Tag
Geometry
7 posts
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Meshes in Unreal: Arvomis Oy ships SmartConform Pro
One click to stick panels, rocks, and greebles to ugly geometry. SmartConform Pro stays inside UE and bakes results fast.
Dynamic Flow makes water move without waiting
Dynamic Flow is a low cost Blender add-on that creates real time, terrain-aware water without baking or physics simulation.
CardCutter turns texture into Nanite meshes
CardCutter for Blender 4.0+ generates Nanite-optimised meshes from texture masks for Unreal Engine foliage and decal pipelines.
Terrain Wrapping Made Easy: Kiri Engine’s Free Blender Add-on
Kiri Engine releases Mesh Wrap, a free Blender add-on that makes projecting and scattering 3D-scanned terrain pieces onto base geometry fast, precise, and non-destructive.
Mesh Cleaner for Blender
VFX artist Rob Dickinson releases Mesh Cleaner, a free Blender add-on that fixes common 3D model errors with a single click.
Blergh! Word Art! In Houdini?
Houdini is certainly not known for classic graphics and especially not for typography and fonts. And word clouds are certainly nothing new either, but somehow always chic when used correctly.