Browsing Tag
grooming
9 posts
How Pixar Cheats a Skunk Tail
Kranzler talks Hoppers grooming and shading, including a layered wet-fur look and why skunks got a “cheated” tail.
Ornatrix V9 for 3ds Max: Paint, Plait, Perform
Ornatrix V9 brings hair painting, braiding, SIMD viewport speed, Alembic export and modifier tweaks, grooming artists get the full treatment.
MetaHuman Meets Houdini
TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
WeFX Saddles Up for “1923”
From pristine scans to viscous blood foam: how 50 artists spent six months on 20 shots that make one horse’s final tumble painfully believable.
Rise FX saves christmas?
When Red One dropped last this year, audiences got get a holiday cocktail of Jumanji-style action (The director…
Hair Today, Cards Tomorrow: New 3ds Max Tool for Haircard Workflows
Hair Cards Tool for 3ds Max adds a non-destructive workflow for generating haircards with editing, baking and AO features.
HairFlow: Bad Hair Days Are Simulated Now
HairFlow simulates hair in Blender using simulation nodes—wind, gravity, collisions, even goosebumps. Realtime playback included.
Unreal Engine Gets a Hair-Raising Tool
New free tool "Hair Cinematic Tool" for UE5 simplifies grooming workflows for realistic hair in real-time cinematics.
Houdini 20
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.