animago 2003 to Honour the Best Game Graphics

animago 2003 opened a new Game Design category covering PC, Mac and console graphics, with entries judged on characters, environments and cinematics.

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The animago 2003, then a leading digital-content-creation competition in the German-speaking market, opened for entries from computer-graphics artists, 3D artists, visual-effects specialists and compositors. One focus was its new Game Design category.

The category assessed the visual execution of a game concept across PC, Macintosh and contemporary consoles such as PlayStation 2, Xbox and GameCube. The jury considered trailers, teasers, opening sequences, cutscenes and in-game graphics, paying particular attention to characters, environments and cinematics. Gameplay, story and dramaturgy were not included in the assessment.

Entrants could register at animago.com and submit productions in Game Design, Still, Animation, Compositing or Interactive. Participation was free, with a deadline of 21 March 2003. The best productions would receive an animago trophy.

The Digital Production magazine presented the animago Award for the seventh time. It had become an important showcase for professional computer-graphics artists and was already attracting international participation: the previous year, artists from 40 countries submitted more than 2,600 entries.

“The games market is becoming increasingly important for creative professionals in 3D,” said Dr Michael Klein, then editor-in-chief of Digital Production. He cited growth in entertainment-software revenue and steadily increasing graphics-processor performance as drivers of the field.

The strongest entries were due to be presented and the trophies awarded on 2 May at Stuttgart’s Haus der Wirtschaft, in cooperation with the fmx/03 digital-media-production conference. FMX, established in 1994, was scheduled for 2–4 May 2003.