SIGGRAPH 2003: Power Booleans 2.0 for 3ds max

Version 2.0 of Power Booleans for 3ds max is scheduled for release in September.

Version 2.0 introduces two new features: the ability to create quad meshes and a level editor. Quad Mesh repartitions surfaces to optimise them for subdivision-surface operations built into 3ds max, such as MeshSmooth. The level-editing system makes it possible to create a highly complex object with a single Power Boolean modifier.

A 30-day demo is available for download at the following address: