Video: 3ds Max Mapping – New Features, Part 4

The fourth part of our 3ds Max 2009 special focuses on mapping.

Archive notice: This article was originally published on May 18, 2008. Links and embedded videos are preserved as part of the historical record.

The new Spline Mapping tool can map otherwise difficult geometry by using splines to drive the UV generation. In this video, animators see how they can map twisted roads, arches, and characters’ limbs in minutes. In addition, improved Relax and Pelt workflows streamline UVW unwrapping, enabling animators to achieve desired results in fewer steps.