Video: 3ds Max mental ray – New Features, Part 6

The sixth part of our English 3ds Max series on new features covers working with mental ray.

Archive notice: This article was originally published on May 20, 2008. Links and embedded videos are preserved as part of the historical record.

Support for mental ray proxies allows animators to create scenes with a huge number of object instances, while allowing fast rendering and keeping memory usage low. This video introduces new options that let animators control how individual objects interact with Final Gather. It highlights the new mental ray-specific render elements that offer many options for post-processing and compositing. Learn about the glare shader, which provides realistic glare around bright areas of the rendered image.

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