Participants will learn how to accelerate rendering and compositing jobs and minimise waiting times. The less time rendering takes, the more graphics and effects variants can be produced in order to achieve the best result. Qube! was developed for the production of “Final Fantasy.” It provides state-of-the-art technology for batch queuing, distributed processing and complete render management—without requiring a Final Fantasy-sized budget.
Thomas Kistler has 14 years of experience in the entertainment industry. His career has included work at Silicon Graphics during the beginnings of virtual-studio technology and the first high-end post-production applications, as well as at NXN/AVID in asset management for creative projects (“Alienbrain” for computer games, full-length CG feature films and transportation design) and 3D animation (Softimage XSI).

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