Numerous regulations and bodies are intended to protect young players. German youth-protection law is regarded as the strictest in the world, and some games are modified specifically for the German market. At GAMEplaces Business & Legal on 19 November, Dr. Andreas Lober will explain why blood is green in some games, which rules apply and where developments are heading.
“Many politicians still regard German laws as too lax and would prefer to ban the production of ‘killer games’ altogether,” says Dr. Andreas Lober, who earned his doctorate on youth protection in computer games. Game publishers, however, are seeking standardization at international level, Lober adds: “It is now scarcely possible to explain why the level of protection for online games should differ from that for offline games.”
His presentation will therefore cover the legal foundations in Germany and compare the European system with those in the United States and Japan. It will also address special questions such as youth protection for user-generated content. Aimed primarily at game developers and publishers, the presentation focuses on pitfalls in current law.
Dr. Andreas Lober of Schulte Riesenkampff earned his doctorate on youth protection in computer games and advises leading games-industry companies on matters including implementing new business models, protecting intellectual property, drafting contracts and litigation. He also writes about these subjects at http://www.gamelawblog.de.
Date: Friday, 19 November 2008
Venue: IHK Frankfurt am Main, conference room on the second floor, Börsenplatz 4, 60313 Frankfurt am Main
Time: 8:30–10:00 a.m.
Admission: Free after registration at http://www.gameplaces.de
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