Quo Vadis 2010 Promotes Emerging Talent

With its own events on starting a career and games studies, the German developers’ conference sets important accents

Archive notice: This article was originally published on April 20, 2010. Links and embedded videos are preserved as part of the historical record.

This year’s “Quo Vadis” developers’ conference, taking place as part of the “German Games Days” at the Berlin Congress Center from April 27 to 29, 2010,

also addresses the current topics of promoting emerging talent and the interdisciplinary

examination of games.

Young Creatives & Recruitment Day

According to its own information, Quo Vadis once again offers students, hobby developers and emerging developers a prominent platform to present projects and exchange experiences. On April 28 and 29, visitors can expect Young Creatives lectures and workshops on education and continuing education, the promotion of emerging talent, and game design.

On April 28, the programme begins with a presentation on Indie Games Development Basics by

Alexander Lüpke and Alfred Bigler (Twisted Bytes). Visitors can then look forward to a high-calibre panel discussion: the subject is what job profiles and fields of activity look like in this rapidly changing industry. Participants include Nadim Affani (Daylight Entertainment), André Beccu (Spellbound), Christian Godorr (BigPoint), Thomas Schweitzer (Interactive Media Academy) and Markus Wiemker (RWTH Aachen). Sylvius Lack (Games Academy) will moderate the exciting discussion.

Three further lectures follow: Mats Krengel (Media Design University) speaks about The Evolution of Dialogue Systems. Visitors will then learn more about Episodic Gaming as an Alternative to AAA from Julius Kuschke (Media Design University), before visual effects artist Nhat Phong Tran discusses relighting scenes by caching geometry. Finally, Games Academy presents a Dragon Age mod.

Companies will also have the opportunity during Recruitment Day on April 29 to present their training and career opportunities. The event is organised by the two educational institutions Mediadesign University Berlin and Games Academy Berlin. Anyone dreaming of a future in the games industry has the opportunity to make initial contacts free of charge: participating companies include GameForge, BigPoint, Yager and Radon Labs.

Interdisciplinary exchange – the Science Forum

The idea behind the DIGAREC Science Forum on April 29 is to identify and discuss the interfaces between the games industry and games research. The 2010 Science Forum takes the mutual influence of industry and research as its theme. A panel with representatives from academia and industry will round off the presentations with a forward-looking discussion. Speakers include Mathias Fuchs (University of Salford), Frank Furtwängler (Plazz Entertainment), Mark Butler (UfU e.V. – Independent Institute for Environmental Issues) and Volker Helzle (Filmakademie Ludwigsburg). Steffen P. Walz (sreee) will moderate.

  • More information