Two New ZBrush Tutorials from Gnomon for Free

In two new tutorials, character artist Mark Dedecker, a specialist in modeling and texturing film and game characters, presents, among other things, ways to create clothing texture using Polygroups and explains how to generate 16-bit and 32-bit displacements.
3D model of pants in design software

Archive notice: This article was originally published on September 29, 2011. Links and embedded videos are preserved as part of the historical record.

Free registration is required for access to the Gnomon Workshops; further ZBrush tutorials are also available. 

Here is the registration link for the tutorials:

http://www.thegnomonworkshop.com/store/category/171/Free-Tutorials-All