Archive notice: This article was originally published on June 18, 2012. Links and embedded videos are preserved as part of the historical record.
Among the strongest enhancements is support for all 2D Maya textures, regardless of whether they are procedural or conventional textures. Alongside the textures, anisotropic materials, car paint, and the familiar cartoon shader are also included in the supported arsenal. According to Art and Animation Studio, even particles with real shadow casting are said to have full support.
Naturally, as with every software update, there are the obligatory bug fixes and optimizations to existing components.
FurryBall 3.0 is available for the latest Windows versions in 32-bit and 64-bit. The real-time GPU renderer was built on the DirectX11 API and is available as a single-seat license for EUR 999.
For trying it out, there are 30-day trial versions for 32-bit and 64-bit.
FurryBall 3 in action: The graphics card used was a GeForce GTX580
Source: AAA-Studio