Cinema4D R13: Physical Fresnel

Anyone who wants to work with realistic-looking reflections in Cinema 4D R13 can use the physical Fresnel effect function. Maxon explains the necessary steps in a short video tip and uses images to show the advantage over standard Fresnel.
A glossy blue sphere partially enclosed by a white shell.

Archive notice: This article was originally published on June 19, 2012. Links and embedded videos are preserved as part of the historical record.

Anyone who wants to create high-quality renderings nowadays cannot avoid a Fresnel effect. In principle, this is a shader dependent on the viewing angle that is excellently suited to metals, glass, or water. It is also often used as a mask specifically for reflections, because the return value lies between 0 and 1 or between black and white depending on the viewing angle.

The Maxon tip for applying physical Fresnel:

Source: Maxon

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