Custom GUI for 3ds Max

Anyone who finds MAXScript coding difficult can use Marcin Klejnowski’s tool to tailor a GUI to their needs.
3D character model displayed in a GUI interface

Archive notice: This article was originally published on August 7, 2012. Links and embedded videos are preserved as part of the historical record.

Programming is a skill in itself, and anyone who knows little about it but nevertheless does not want to do without a self-assembled GUI may download the plug-in by Marcin Klejnowski, who is known for his plug-ins. Animators can thus create a GUI relatively quickly, without scripting knowledge, solely by positioning buttons on a texture and assigning objects to them. The goals are clarity and faster workflows.

Klejnowski shows how his plug-in works:

The plug-in can be downloaded here.

Source: ScriptSpot