Brute-Force Modeling with Mike Kuhn—Part IV, Box Mapping

Mike Kuhn, 3ds Max author for Digital Production and Certified Instructor, shows alternative ways to reach the goal quickly. The fourth lesson is all about box mapping.
3D texture rendering displayed in Substance Player software.

Archive notice: This article was originally published on September 24, 2013. Links and embedded videos are preserved as part of the historical record.

You can find the information on the following page:

http://youtu.be/o2ECNt0zQAw