Octane Render 2.0

Version 2 of Octane Render brings new features, including Displacement Mapping, Object and Vertex Motion Blur, a new hair renderer, and Pixar’s OpenSubDiv library.
A blue truck driving on a winding road through green hills.

Archive notice: This article was originally published on June 18, 2014. Links and embedded videos are preserved as part of the historical record.

New features include Displacement Mapping, which can adjust the height of a point on a surface based on the image value.

The new hair and fur renderer can reduce memory usage, so processes are now expected to run 20 times faster.

In addition, Pixar’s OpenSubDiv library has been integrated into Octane, and artists can now smooth the edges of objects without having to modify or reload the geometry.

Other features include improved Sky Rendering and a new folder structure in the workspace that can be used to create node packages, as well as Network Rendering and the specific rendering of individual regions. In addition, Octane is now compatible with Brigade, Otoy’s cloud-rendering technology.

Here is another video about the new Motion Blur feature:

Among other things, Octane is said to have been used in the monster blockbuster "Godzilla". In one of the upcoming DP issues, we will test the second version of Otoy’s real-time rendering software in detail.

Octane 2 is available in the standalone version for 299 euros; an upgrade costs 99 euros. The renderer is also available as a plug-in for Autodesk 3ds Max and Trimble’s SketchUp, with further plug-ins for other software packages expected to follow.

You can find all further information about Octane Render 2.0 here.