Apple Bought Faceshift

What exactly the Cupertino company intends to do with the faceware technologies for facial animaton is still unclear. What is clear, however, is that many game and film studios must now look for alternatives.

Archive notice: This article was originally published on December 2, 2015. Links and embedded videos are preserved as part of the historical record.

The Faceshift development studio is from Zurich and was founded in 2011 as a spin-off from a Swiss university; a San Francisco location was added in 2013. The markerless MoCap technology for facial movements was most recently used, among other things, for the new “Star Wars” film.

Faceshift Studio is the company’s software; as a plug-in, it is compatible with Maya, Motion Builder and the Unity Engine. In addition, a consumer-oriented version of the tool is said to have been developed for Skype—whether this project was continued, however, is not known.

Since there is not yet an official statement from Apple about what Faceshift will be used for in the future, one can only speculate that Apple will become more active in the VR field or, for example, wants to implement real-time chat animations for its FaceTime chat service.

Here is all further information about Faceshift.