Archive notice: This article was originally published on May 29, 2017. Links and embedded videos are preserved as part of the historical record.
Anyone who felt like using Blender again after the recent teaser for “Agent 327: Operation Barbershop” can watch a few rendering tips here. In this tutorial, you will learn how to use the various render settings of the open-source renderer Cycles to shorten your render time. Alongside GPU use, tips on adaptive subdivision, denoising, light bounce and 14 other methods are explained.
Rendering with Cycles
In our DP issue 07 : 2015, with the thematic focus “Renderers,” we introduced Cycles as an open-source render engine and a good example of path tracing. Anyone who wants to know more about the renderer can also read the detailed documentation on all features here.
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