Everything You Always Wanted to Know About Takes in Cinema 4D

In his tutorial series, Helge Maus from Pixeltrain shows everything you need to know about the Take Manager in C4D.
Takes in Cinema 4D

Archive notice: This article was originally published on August 31, 2017. Links and embedded videos are preserved as part of the historical record.

R17 has been on the market for a while, but Takes in Cinema 4D are still a closed book to many. That is a shame, because Takes allow you to work more flexibly, create different variants of your scene and and remain efficient and organised in the process.

Helge Maus from Pixeltrain addressed this topic some time ago and created a whole series of tutorials that examine the subject of Takes in detail. They are definitely worth watching.

Here Is the Rest of the Series

https://vimeo.com/album/3521401/video/136490372

https://vimeo.com/album/3521401/video/136490545

https://vimeo.com/album/3521401/video/136490917

https://vimeo.com/album/3521401/video/136491161

https://vimeo.com/album/3521401/video/136491467

https://vimeo.com/album/3521401/video/136491557

Still Not Enough?

There are plenty more tutorials on a wide variety of topics on Pixeltrain’s Vimeo channel. From fluids through particles to rigid softbodies, there is not a dry eye in the house. Click here and browse.

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