Archive notice: This article was originally published on October 25, 2017. Links and embedded videos are preserved as part of the historical record.
With release 3.0, the Godot realtime engine takes a big step forward. At its core is a completely new renderer that supports physically based rendering and global illumination. The graphical output thus becomes considerably more realistic. A GPU-based particle system is also included. In both 2D and 3D, the inclined artist can set millions of particles in motion.
A lot has also happened in scripting. In addition to visual programming, the tool supports C++ (GDNative) and C# (Mono). And there is also something for your ears: the new audio engine offers not only many equalisers and fine-tuning options, but also spatial sound.
Go to the Godot website here.