World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.
Lost Marble’s Moho 14.4 “Side Quest” links 2D animation with game engines via glTF export, plus Smart Bones in 360°, smarter particles, and smoother strokes.
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Rebelle 8 turns digital painting into a physical experience. The new Bristle Brush engine simulates every hair of a real brush, RealShader adds true lighting and shadow depth to thick paint, and the NanoPixel 2 engine scales artwork up to 32 K resolution. With layer-specific materials, symmetry tools, Escape Motions’ latest release feels less like an update and more like a real studio, minus the turpentine.
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
Xsens Animate 2025 introduces native male and female anatomy models, a refined spine model, and experimental Auto Sensor Mapping for streamlined mocap workflows.
Moho 14.3, the Mantis Shrimp update, introduces advanced brush features like Color Drift and Opacity, enhancing 2D animation with natural media effects.
Unity 6's release brings new features and stability enhancements. Licensing policies have been reworked after last year’s backlash, with better flexibility for small studios.
Chaos launches the V-Ray 7 beta for 3ds Max, offering new material creation tools, enhanced lighting, faster rendering, and new procedural clouds for skies.
Godot 4.3 brings new features that could also make it "interesting" for virtual production: volumetric fog, meshlet rendering and highly optimised animation tools.
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Four Unreal Engine projects from a 2021 Rookies selection span Victorian management, neon multiplayer combat, an atmospheric museum and a 1970s beat ’em up.
Blast from the Past: In issue 06 : 2018 of DP our author Alexandra Kaschny wondered 'Which hidden rendering powers are revealed with Unity 2018.1 and above?'
Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.