Browsing Tag
Game Engine
87 posts
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
O3DE 26.05 Gets Native Particles
O3DE 26.05 adds native particles, AgX, automatic LODs and PhysX 5 defaults. The particle Gem still carries a production warning.
Sneeze Brings a Browser Engine to Spatial 3D
Sneeze applies the browser-engine model to spatial services, combining multi-origin 3D scenes, WASM isolation and proximity discovery.
Official Steam support lands on Unity roadmap
For those who don’t know the tool: Unity is a realtime game engine that ships to desktop and…
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
Godot 4.6 Arrives With Major CG-Friendly Updates
Godot Engine 4.6 ships with polished workflows, Modern UI, Jolt physics as default, improved reflections, debugger tools and LibGodot support.
Godot 4.6-dev5 lands: D3D12 default, Delta Patching, Android Gradle, 2D boosts
Godot 4.6-dev5 goes live: D3D12 is now default on Windows, PCK patching gets efficient delta export, Android exports via Gradle land, and 2D rendering gets 1.1–7× speed boosts.
Unreal Engine 5.7: foliage, PCG and in-Editor AI
Unreal Engine 5.7 adds Nanite Foliage (experimental), production-ready PCG and Substrate, new virtual-production tools, and an AI Assistant. Test first.
Open-Source Engine O3DE Hits Version 25.10
O3DE 25.10 trims installers, builds faster, supports C++20, and upgrades robotics Gems — a solid, practical update for technical artists.
Unity 6.2 Welcomes AI, But Pace Caution—User Liability on Copyright
Unity 6.2 introduces Unity AI, replacing Muse and Sentis with integrated generative tools for assets and code, plus Mesh LOD and UI updates.
Supersplat! Open-Source 3D Editor Adds Animated Gaussian Splats
The open-source 3D graphics editor just upped its game with support for animated Gaussian splats, offering new possibilities for real-time graphics.
Unigine 2.19: New functions for 3D
With the latest update to version 2.19, the Unigine engine offers improvements in animation and new features, such as support for OpenXR and USD.
New functions in Godot 4.3 for CG Artists
Godot 4.3 brings new features that could also make it "interesting" for virtual production: volumetric fog, meshlet rendering and highly optimised animation tools.
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
Working in a team with Unreal Engine 5
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
The law of the series | Retro article
Review: In DP 05 : 2010, we sought an expert discussion with Blue Byte, the German gaming industry giants. We asked Managing Director Odile Limpach and Producer Benedikt Grindel about the 7th instalment of the building strategy series The Settlers.
Halo | VFX Breakdown
The battle with the Covenant goes into series production: Canadian-based VFX house Redefine sends the Master Chief into the star war.
How does a third-person game work with Blender?
YouTuber All the Works shows how to pull up a video game with a shoulder perspective. A video tutorial for Blender users.
Open 3D Engine 22.05 is released!
Triple AAA developers are listening up: The latest version of the powerful game engine is launched. Lumberyard engine was yesterday!
Version 5.7 of the CryEngine released!
A cry for love (and more graphics power?): New version of the popular graphics framework released - after more than two years of waiting!
Winners of the BAFTA Games Awards 2022 announced!
And daily greetings... perhaps the best third-person shooter of the year? The sci-fi actioner "Returnal" won over the judges - which other titles were able to dust off prize trophies?
Cesium Brings Global 3D Data to O3DE
Cesium for O3DE adds a WGS84 globe, 3D Tiles streaming, Script Canvas integration and Cesium ion geospatial content.
Childhood dreams come true with the Model Builder!
Have you always wanted to put home-made Transformers, lightsabers and other sci-fi memorabilia on your shelf? Then try out this game now.
Procedural Level Generator in Unreal Engine 4
Developer J.G.'s C++ 3D autotiler samples volumes and places modular tiles to generate levels for the roguelike Galaia.
Choo-Choo Charles Turns a Train into an Open-World Horror Threat
Two Star Games announced Choo-Choo Charles, an open-world horror game built around upgrading a train and surviving a spider-like locomotive.
Four Standout Unreal Engine Indie Game Projects
Four Unreal Engine projects from a 2021 Rookies selection span Victorian management, neon multiplayer combat, an atmospheric museum and a 1970s beat ’em up.
Unity’s rendering at its finest: Lightweight and High Definition
Blast from the Past: In issue 06 : 2018 of DP our author Alexandra Kaschny wondered 'Which hidden rendering powers are revealed with Unity 2018.1 and above?'
Creative Jam Competition Invites Ads for Hustle Castle
My.Games and Hustle Castle launched a game-advertising competition with cash prizes for animated creative promoting the mobile game.
Endless Runner Creator Offers Unreal Engine Auto-Runner Framework
Endless Runner Creator provided an Unreal Engine framework for rapidly building auto-runner games and was priced at about US$65.
Aixterior: Digital nature from calibrated scans
Aixterior bundles scanned natural objects, texture atlases, material scans and HDRIs into coherent biome libraries for offline and realtime 3D work.
Tutorial: Building a Pause Menu in Unreal Engine 4
Gavin Eisenbeisz demonstrates how to create an Unreal Engine 4 pause menu with pause, resume and quit controls.
Unigine 2.13 Preview Adds GPU Lightmapper
The Unigine 2.13 preview highlights an accessible GPU lightmapper, dynamic-light selection, voxel light probes and SSRTGI.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Lumberyard 1.25 Beta Updates UI
Amazon Lumberyard 1.25 beta added UI 2.0, Nvidia Cloth, White Box tools, Script Canvas changes and more than 120 fixes.
CodeParade’s Non-Euclidean Engine
CodeParade's MIT-licensed engine uses portal views to create impossible geometry, while Hyperbolica explores curved space without portals.
Godot Editor Runs in the Browser
An early HTML5 build brought Godot’s editor, project import, scripts, scenes and game preview to supported web browsers.
Maxon Cineware for Unity
Cineware for Unity: the new free plug-in for Unity is here and supports geometry, materials, lighting and camera features!
Open Source Game Engine | Godot 3.2 Release
The open source game engine Godot has now been released after 10 months of development – the last major 3.x Godot release!a
New Unity 2019.3 Release
Unity 2019.3 is here: The game engine comes with a new editor interface, input system, faster iteration time in the editor and much more.
Unreal Academy 2019
All Unreal Academy 2019 sessions are now available online, with many exciting workshops and tutorials!
Unity | Price Increase from 2020
From the beginning of 2020, prices for Unity subscriptions will increase—affecting the Plus and Pro licenses for the game engine.
New in Amazon Lumberyard: Simulated Objects
Amazon's free game engine gets its next update: With new PhysX and animation features.
Lumberyard with New PhysX
Amazon's "Lumberyard" game engine receives another update: The new beta version comes with changes for the Animation Editor, PhysX and more!
The New CryEngine | Release 5.6
New tech trailer for the launch of the new CryEngine: Version 5.6 is now available and brings several new features!
Lumberyard 1.14
The Lumberyard Beta 1.14 supposedly has more than 200 new features, improvements and fixes.
Blender Without a Game Engine
The integrated game engine in Blender is saying goodbye for now.
Godot 3.0 Release: Open Source Game Engine
The open-source game engine Godot arrives in release 3.0 with a new PBR workflow, improved asset pipeline, Bullet Physics Engine and more!
Fabric Engine 2.3 Is Coming
Fabric Software will launch Fabric Engine 2.3 at SIGGRAPH 2016 and present this, along with further developments, to its users.
CRYENGINE V Is Here and Costs What You Want
Crytek is taking a new approach and offering CRYENGINE V virtually free of charge. Users pay what the software is worth to them.
Interactive Stone Age
In this video, Ubisoft Montréal shows how the Stone Age was brought to life for “Far Cry Primal”.
Free Game Engine from Amazon
We may have left student life behind, but free, good things still delight us: the beta of Amazon's Lumberyard game engine is available.
Unreal Engine 4.11 Preview
Epic Games provides a first look at Engine 4.11 and features including new shading models and per-vertex translucency lighting.
Intel Sells Havok to Microsoft
The software giant is bringing the Irish video-game engine in-house for its xBox One cloud and will continue to grant licences externally.
Faceware Live and Unreal 4 Demo
The Faceware Live plug-in for Unreal Engine 4 makes it possible to transfer facial movements to 3D characters in the game engine.
Autodesk Stingray Demo as a Download
Free for Maya LT subscribers - the new game engine and real-time rendering software from Autodesk.
Dark Awakening
Review: In DP 05 : 2010, the Finns from Remedy Entertainment moved to the north-west of America - research for Alan Wake. Could the new game concept match its predecessor Max Payne: The Fall of Pax Payne?
Stingray Game Engine from Autodesk
Stingray is Autodesk's first game engine. At the Game Developers Conference, the company presented the project, which is still in beta.
Unity 5’s Rendering Capabilities
“The Blacksmith” was created to demonstrate the rendering capabilities of the new Unity 5 engine. The demo short film was realised with real-time rendering.
Mari and Modo in the Indie Version
The Foundry is offering indie versions of the texturing tool Mari and the sculpting software Modo on Steam. The commercial tools are also cheaper until tomorrow.
Making-of Krautscape
Review: In DP 04 : 2014, we let the engines roar in the racing game Krautscape by developers Mario von Rickenbach and Michael Burgdorfer - including procedurally generated racetracks. A game project from the Zurich University of the Arts.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Bioshock Infinite
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
Torque 3D Is Now Open Source
GarageGames now offers the Torque 3D game framework as an open-source project. People who purchased a license before September 1 will have their costs refunded.
Preview-Video ThinkingParticles 6
The Canadian development studio Cebas has announced the release of the sixth version of the ThinkingParticles particle system and shows the new technology in a preview video.
Unity 4 Goes Flash Player
At this year's Unite conference in Amsterdam, Unity founders David Helgason, Nicholas Francis, and Joachim Ante took the stage and talked about the current state and new features.
New Autodesk Gameware
At the Game Developers Conference in San Francisco, Autodesk announced new middleware for the Autodesk Gameware product line.
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
CopperCube 3 Release
The new version of the 3D editor for interactive 3D applications has been released. CopperCube 3 is intended to make it possible to publish and program 3D content in Flash or WebGL without major programming effort – so nothing stands in the way of a shooter in the browser.
HAW Hamburg GamecityLab Acquires CryENGINE 2 License
The HAW Hamburg and Hamburg@work GamecityLab has acquired a Crytek license to use CryENGINE 2 for teaching and research in interdisciplinary projects and bachelor’s and master’s work across media computing, audio/video technology, and design.
HI Builds MascotCapsule Eruption
HI develops MascotCapsule Eruption, a mobile 3D engine with OpenGL ES support, effects tools and pipelines for major DCC packages.
Tomb Raider: Anniversary Arrives on PSP
Eidos releases Crystal Dynamics' Tomb Raider: Anniversary for PSP, rebuilding the 1996 game with the Tomb Raider: Legend engine.
Entropia Universe Adopts CryENGINE 2
MindArk licenses CryENGINE 2 to update the Entropia Universe virtual-world platform by mid-2008.
Natural Motion Announces Availability of Morpheme 1.1
Animation solution for in-game graphics expanded / Will also be shown at the upcoming Siggraph
Avatar Reality Plans CryEngine 2 Licence
Avatar Reality intends to license CryEngine 2 for a Mars-based virtual world designed as a competitor to Second Life.
SIGGRAPH: New Pipeline for New Face Robot
Softimage presents Face Robot 1.5 and a new Face Robot pipeline / Prices between 15,000 and 90,000 dollars
SIGGRAPH: Euphoria and Morpheme Complement Endorphin
Natural Motion is showing three new products at Siggraph
Bitfilm Festival 05
3D animation, digital FX, flash movies, machinima, mobile video,
64-KByte-Demos as well as expert lectures and panels.
SIGGRAPH: Virtools Introduces Software Suite 3.5
Enhancements include a new video engine, a ready-made shader library and 5.1 audio playback
ElbTec Introduces Game Engine for Adgames
ElbTec Topas is a game engine designed for interactive online advertising.
ECTS 2002: Tron 2.0 Returns to the Grid
Disney Interactive showed Monolith’s Tron 2.0, a PC action game set twenty years after the original film.
ECTS 2002: Bandits – Phoenix Rising
Bandits – Phoenix Rising combined vehicle combat, 22 missions and eight-player multiplayer in a post-nuclear world.
ECTS 2002: Rainbow Six – Raven Shield
Ubisoft previewed Rainbow Six – Raven Shield with Unreal Engine lighting, an emotive camera, weather effects and improved AI.