Rendering Houdini’s HeightFields in Real Time

Rendering 2D material with Redshift? Manuel Casasola Merkle shows you how to create HightFields in Houdini 16 and render them in real time. You then no longer have to build separate textures.
Houdini HightFields Tutorial

Archive notice: This article was originally published on November 24, 2017. Links and embedded videos are preserved as part of the historical record.
Houdini’s HeightFields are a toolset with which you create procedural areas, especially landscapes. You then place 2D textures over them. Normally, Redshift cannot process 2D material. However, in this tutorial, Manuel Casasola Merkle reveals how you can overcome this obstacle with a short detour. This allows you to check your work on the HeightFields directly.

Contents of the Tutorial

  • Determining the HeightField content
    • Designing the landscape
    • Importing the volumes into a COP2 network
    • Building the render material
    • Preparing the rendering geometry
    • Test render
    • Creating displacements

You can find further information and tutorials on Houdini here.