Archive notice: This historical article was originally published in February 2020. Dates, statements and links are preserved from the original.Looking for alternatives to Unreal and Unity? The open-source game engine Godot is now available in the new 3.2 release. Over 450 members of the community contributed to the new version in the last month.
Godot 3.2 Feature Higlights
A lot has happened with the engine since the major 3.0 release. The tool now offers, among other things, glTF 2.0 support, Android and WebAssembly, Oculus Quest and ARKit support and more. Here is a brief overview of the release highlights:
- Monoco/C#: New Android and Webassembly support
- Visual Shader Update: New UX with drag & drop, copy & paste, Boolean Unfifroms and Sampler Inputs and much more
- AR/VR Features: Oculus Quest and ARKit are now supported
- Asset Pipeline addition with new glTF 2.0 and FBX support (Preview)
- 2D Functions with pseudeo-3D depth, Texture Atlases and AStar2D feature
- New Editor Features, such as version control, enabling/disabling nodes and more
- New Audio Tools include procedural audio creation and a new spectrum analyser.

You can read all the release notes in detail here and in the changelog – the documentation has also been expanded and better structured with the update.
Availability
Godot is available free of charge for WIndows, Mac OS and Linux here. OpenGL 2.1 / OpenGL ES 2.0 compatible hardware is required. The Softeware can be used for commercial and private projects can be used and runs under an MIT licence.
Further information: To the Godot website