Q-Proxies Workflow in 3ds Max

Jamie Cardoso demonstrates renderer-independent Q-Proxies and restoring original textured, modified meshes in 3ds Max.

Archive notice: This article was originally published on 22 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

Renderer-independent proxy geometry

Jamie Cardoso’s ten-minute tutorial demonstrates Q-Proxies from Spline Dynamics for Autodesk 3ds Max. The plug-in generates and manages proxy geometry independently of the renderer, reducing viewport and scene complexity for dense assets.

Returning to source meshes

Q-Proxies could reactivate the original meshes together with their textures and modifiers, allowing artists to switch back from lightweight proxies when editing was required. At publication, the tool was listed for $45.

Studios should test material retention, modifier restoration, animation handling and renderer compatibility on copies of production scenes.

Source

Q-Proxies v1.22