Verge3D Setup Tutorial

Jamie Cardoso demonstrates Verge3D project setup and its visual Puzzles system for interactive 3D web experiences.

Archive notice: This article was originally published on 24 July 2020. It has been translated into English and lightly edited for clarity while preserving its historical context.

Project setup without conventional code

Jamie Cardoso’s 14-minute tutorial covers installing Verge3D and creating a project. The platform used visual Puzzles instead of requiring users to write conventional code for every interaction.

Puzzle categories and DCC support

The available blocks covered events, selectors, materials, animation, cameras, scenes, time, HTML, AR and VR, audio, video, physics, post-processing, logic and loops. Verge3D integrated with 3ds Max, Blender and Maya.

Artists should test browser compatibility, asset size, interaction logic and DCC-version support before using an archived workflow for a current web project.

Sources

https://jamiecardoso-mentalray.blogspot.com/2020/07/verge3d-with-3ds-max.html
https://www.patreon.com/user?u=2469908