Browsing Tag
tutorial
113 posts
WrapKit wraps surfaces in Blender
WrapKit is a free alpha Geometry Nodes wrapper for Blender that aims for cleaner surface contact and generates UVs
SideFX launches central Houdini learning hub
SideFX consolidates Houdini tutorials into a structured Learning Library aimed at students and production artists.
Procedural Village People: SideFX Lets Houdini Users Play Skylark Architect
SideFX publishes Project Skylark’s Houdini assets and eight snappy tutorials: procedural tools for clouds, bridges, bottles, and a healthy dose of fantasy architecture.
Marine-Snow-Simulation in Houdini
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Eevee Enlightenment: Blender Guru’s New Course Shines Bright
Andrew Price releases a comprehensive course on mastering Blender's Eevee renderer, covering fundamentals, troubleshooting, and scene optimization.
Unlocking the Mysteries of FX-Map: A Free Guide That Doesn’t Require a Map
Dive into Andrei Zelenco's free four-part video series demystifying Substance 3D Designer's FX-Map node, from basics to advanced procedural techniques.
Free Adobe MAX 2024: Access all Talks from Last Week’s Event
Adobe MAX 2024's key sessions are now available online for free, providing creatives with tutorials on VFX, animation, filmmaking, and post-production tools.
Free Houdini Animation Tutorial Now Available
A new free tutorial for learning animation in Houdini has been released. Ideal for artists looking to expand their skills in procedural workflows.
Removing Road Traffic for an Empty-City VFX Shot
Josh Olufemii and Nick Khoo demonstrated a compositing workflow for removing vehicles from a road to create an abandoned-city effect.
Nuke Eye Effects: Colour Changes, Warping and Blink Removal
Damian Allen demonstrated Nuke techniques for changing eye colour, warping and morphing eyes, and removing blinks from a shot.
3ds Max Tutorial: Combining Subdivision and Boolean Modelling
Arrimus 3D demonstrates a practical workflow for combining subdivision surfaces with Boolean modelling in 3ds Max.
Cinema 4D Quick Tip: Close All Polygon Holes at Once
Jonas Pilz demonstrates how to repurpose Cinema 4D’s Voronoi Fracture object to close every polygon hole in a mesh at once.
Cinema 4D Tutorial: Designing a Futuristic User Interface
Territory Studio motion designer Pedro Ramos demonstrates a Cinema 4D workflow for creating a futuristic user interface.
Maya BOSS Tutorial: Creating Large-Scale Ocean Simulations
Sam Biddle demonstrates how to build large bodies of water with Maya’s Bifrost Ocean Simulation System, followed by Autodesk’s four-part BOSS series.
3ds Max Tutorial: Modelling Welded Metal Pipes
Arrimus 3D demonstrates a ten-minute 3ds Max workflow for modelling the welded joint between metal pipes.
Six Blender Tutorial Channels for Continuous Learning
A 2021 tutorial selection highlights Blender educators covering fundamentals, game art, futuristic design, industrial modelling, VFX and rendering.
Cinema 4D Tutorial Recreates Free Guy’s Disintegration Effect
Jonas Pilz recreates the disintegration effect from Free Guy using Cinema 4D, Redshift, Red Giant tools and After Effects.
Tutorial: Building a Photorealistic Game Prop from Reference to Render
Mohamed El Bouhy explains a complete next-generation prop workflow through the creation of a photorealistic wooden chest.
Maya 2022.1 Adds Guided Onboarding and Interactive Tutorials
Autodesk Maya 2022.1 introduced a welcome screen, search, interactive tutorials and quick tours to help new and experienced users.
Ragdoll Dynamics Brings Transform-Based Physics to Maya
Ragdoll Dynamics launched in early access as a transform-based Maya physics solver for character, cloth and hair-style motion.
After Effects Tutorial Recreates a-ha’s ‘Take On Me’ Pencil Look
VFX Side Quest demonstrates how to recreate the hand-drawn pencil aesthetic of a-ha’s Take On Me music video in After Effects.
Unreal Engine Tutorial: Animating Fighting-Game Finishers
CodeLikeMe demonstrates how to animate coordinated hand-to-hand finishing moves for two characters in Unreal Engine.
Tutorial: Rendering, Lighting and Shading in Marmoset Toolbag 4
3D Scan Store demonstrates head rendering in Marmoset Toolbag 4, covering ZBrush export, lighting, shaders, maps, eyes and textures.
Summer of Unreal Offers Free Four-Week Unreal Engine Boot Camp
Hochschule der Medien and Epic Games announced a four-week Unreal Engine programme covering previs, rigging, animation, modelling and lighting.
Tutorial: Art Directing Volumetric Clouds in Unreal Engine 4 and 5
William Faucher demonstrates positioning volumetric clouds and using Cloud Mask Object and Cloud Mask Generator in Unreal Engine.
Epic Games Webinar Covers Motion Warping and Full-Body IK in UE5
Epic Games demonstrates Full-Body IK, Motion Warping, terrain-aware character placement and reusable Control Rigs in Unreal Engine 5.
Unreal Engine 5 Tutorial Explains Lumen Lighting
William Faucher’s Unreal Engine 5 tutorial examines Lumen, including common problems, limitations, unwanted shadows and useful console commands.
Tutorial: Converting Unreal Engine 4 Scenes to Unreal Engine 5
Vertex School’s Ryan Kingslien and John Waynick demonstrate how to convert an Unreal Engine 4 scene for use in Unreal Engine 5.
3DCoat 2021 Tutorial Series Explores New Modelling Tools
A four-part video tutorial series demonstrates 3DCoat 2021’s new modelling tools by building a rhinoceros model step by step.
3ds Max 2022 Tutorial Demonstrates Smart Extrude
An eight-minute ArchViz Artist tutorial shows how to use Smart Extrude in 3ds Max 2022 to speed up architectural modelling work.
Noseman Demonstrates Product Visualisation in Cinema 4D
Athanasios “Noseman” Pozantzis demonstrates a Cinema 4D product-visualisation workflow by modelling and unfolding a Dell logo.
Bryan Coleman Demonstrates Animated Displacement Maps in Cinema 4D
Motion designer Bryan Coleman demonstrates how to use animated textures as displacement maps in Cinema 4D.
Arvid Schneider Shares 12 Arnold Rendering Tips
Arvid Schneider presents 12 practical Arnold rendering tips, many of which also apply to renderers such as RenderMan and V-Ray.
Substance Designer Tutorial Builds Broken Concrete
Gustav Engman demonstrates a procedural damaged-concrete material in Substance Designer using a broken terracotta floor as the example.
Tutorial: Creating Translucent Fabric in V-Ray for 3ds Max
A quick tutorial demonstrates how to use VRay2SidedMtl to create translucent fabric materials in V-Ray for 3ds Max.
Substance Designer Adds Pantone Spot Colours
Substance Designer adds a Pantone Spot Colours feature that maps an entered RGB value to its corresponding Pantone colour.
Tutorial Introduces a Procedural Tree Generator
Simon Verstraete demonstrates a procedural tree generator in a concise five-minute introductory tutorial.
Tutorial: Rendering Metallic Surfaces in Maya and Arnold
Arvid Schneider demonstrates modelling, anisotropic shading and final rendering for metallic surfaces in Maya and Arnold.
Paste Ref Image Script Adds Clipboard References to 3ds Max
The free Paste Ref Image script creates textured planes in 3ds Max directly from images copied to the clipboard.
Tutorial: Creating a Fractured 3D Logo in Cinema 4D
EJ Hassenfratz demonstrates how to convert Adobe Illustrator splines into a fractured 3D logo with Cinema 4D dynamics.
Tutorial: 3D Lettering with Cinema 4D and Photoshop
Angelo Konofaos demonstrates a 3D lettering workflow using Cinema 4D, Photoshop, an iPad Pro and Procreate.
Mesh Contrast Plug-in Adds Detail Controls to 3ds Max
Mesh Contrast, later renamed Contrast Pro, increases selected model detail and supports uniform contrast across varied polygon sizes.
Grid Modeler Speeds Up Hard-Surface Modelling in Blender
Grid Modeler offers Blender artists a fast draw-and-click workflow for creating hard-surface 3D models.
Tutorial: Sculpting a Primate Aviator in ZBrush
Konstantin Gdalevich demonstrates the ZBrush character-sculpting process behind Marcus, a stylised primate aviator.
Tutorial: Building Layered Procedural Shader Networks in Blender
CG Fast Track’s four-part Blender tutorial covers mesh fundamentals, normal maps, layered materials and cloth-shader development.
Skin Retouch: Smoothing Skin Without Losing Fine Detail
The free Skin Retouch script uses frequency separation in After Effects to smooth skin while preserving texture and detail.
Tutorial: Creating Groomed Fur for a 3D Chipmunk
Student artist Seonghyeon Park explains the grooming workflow behind a detailed 3D chipmunk character.
Aardman Academy Launches 12-Week Online Stop-Motion Course
Aardman Academy announced a three-month online programme covering the craft and production workflow of stop-motion animation.
What the 2021 EU Drone Rules Meant for German Pilots
An archived guide to the EU drone regulation that took effect in January 2021, including operating categories, competence requirements and transitional rules.
CityEngine User Meeting 2020 Webinars Available Online
Two recorded CityEngine User Meeting sessions cover urban planning, architecture, entertainment and real-time production.
Tutorial: Building a Pause Menu in Unreal Engine 4
Gavin Eisenbeisz demonstrates how to create an Unreal Engine 4 pause menu with pause, resume and quit controls.
Tutorial: Understanding Native Formats in Avid Media Composer
Kevin P. McAuliffe explains native codecs and formats in Avid Media Composer and how they affect editorial workflows.
Tutorial: Stacking Modelling Deformers in Maya
3dWithAnAccent demonstrates a Maya workflow that recreates stacked 3ds Max modelling deformers using shape nodes and mesh connections.
Tutorial: Recreating Stacked 3ds Max Deformers in Maya
3dWithAnAccent demonstrates how Maya shape nodes can reproduce a stacked-deformer workflow familiar from 3ds Max.
Tutorial: Creating Hair Textures for Games in Maya
Sathish Koththolla presents a one-hour Maya tutorial covering a hair-texture workflow for game characters.
ZBrush 2021.5 Adds Thick Skin and Surface-Sculpting Tools
Pixologic previewed ZBrush 2021.5 with Thick Skin, new surface tools and updates to ZModeler and Sculptris Pro.
Tutorial: Baking and Exporting Custom Assets in Blender
A Blender tutorial covers normal-map baking, cages, material IDs, ambient occlusion, curvature maps and export for Quixel Mixer.
Creating Dreadlocks with Maya XGen and 3ds Max
Hazel Brown demonstrates a dreadlock-creation workflow using Maya XGen, 3ds Max, xNormal and Photoshop.
Three Cinema 4D Quick Tips for Animation and Viewport Work
Three Cinema 4D videos cover camera jump cuts, isolating animated parameters and adding viewport bloom with Magic Bullet Looks.
Learning Character Rigging with Blender’s Rigify Add-on
Todor Nikolov’s Rigify tutorial series explains armatures, meta-rigs, custom character rigs, bone groups and posing in Blender.
Eran Stern Presents a Beginner Cinema 4D Workflow
Eran Stern demonstrates an accessible Cinema 4D workflow built around an astronaut scene for The 3D and Motion Design Show.
Mario Domingo Shares Motion Design Tips in Cinema 4D
Dublin motion designer Mario Domingo demonstrates creative Cinema 4D techniques in a session for The 3D and Motion Design Show.
GS CurveTools v1.1 Expands Procedural Hair Creation in Maya
GS CurveTools v1.1 for Maya provides tools for curve-controlled hair cards, tubes, braids and other procedural grooming elements.
Working with the SubSpline Script in 3ds Max
Jamie Cardoso’s second SubSpline tutorial demonstrates a scripting workflow for 3ds Max artists.
Creating Atmospheric Blender Eevee Renders
Curtis Holt demonstrates how to build a cinematic spaceship scene and produce atmospheric real-time renders with Blender Eevee.
Using Scene Data and Mathematics with OSL in 3ds Max
Changsoo Eun’s third OSL mini-tutorial shows how scene data and straightforward mathematics can drive shaders in 3ds Max.
Cinema 4D Quick Tip: Move the Time Slider
Jonas Pilz demonstrates how to move Cinema 4D’s Time Slider without directly dragging it in part 302 of Maxon’s Quick Tips series.
Cinema 4D Quick Tip: Open the Sky Manager
Jonas Pilz explains how to open Cinema 4D’s Sky Manager in part 301 of Maxon’s Quick Tips video series.
After Effects Tutorial: Liquid Reveal Animation
Ben Marriott demonstrates a liquid reveal animation in After Effects using an illustration by Pierre Kleinhouse.
Cinema 4D Tutorial: Abstract Spline Effect
Dave Bergin combines Dynamics and MoGraph Effectors to create a colourful abstract spline effect in Cinema 4D.
Cinema 4D Tutorial: Abstract Wave Effect
Vladislav Solovjov demonstrates how to create abstract wave forms with Cinema 4D and Redshift in a 15-minute tutorial.
Cinema 4D Tutorial: Fast Motion Graphics
EJ Hassenfratz introduces cloning, texturing, object animation and MoText in a practical Cinema 4D MoGraph tutorial.
Blender Tutorial: Cinematic Rendering in Eevee
FlippedNormals demonstrates lighting, rendering and camera animation for a cinematic Blender scene using Eevee.
Blender 2.90 Updates Eevee, Cycles, Sculpt and VR
Blender 2.90 introduced updates across Eevee, Cycles, sculpting, VR, animation and modelling.
Cinema 4D Quick Tip 300: Using Commander
The 300th Cinema 4D Quick Tip explains how Commander can locate commands and accelerate work in the Node Editor.
After Effects Tutorial: Animated Gradient Backgrounds
Peter Arumugam of Move Shapes demonstrates a concise workflow for creating animated gradient backgrounds in After Effects.
Cinema 4D Quick Tip: Viewport Filter Presets
Jonas Pilz explains how to customise Cinema 4D viewport filters, save presets and connect them to render settings.
Cinema 4D Tutorial: Looping Voxel Effect
CG Shortcuts combines MoGraph Cloner, Volume Effector and Shader Effector to build a looping voxel animation in Cinema 4D.
Tutorial Builds a Star Wars-Inspired TIE Fighter
Data Art Resources’ tutorial covers a hard-surface TIE Fighter workflow, geometry creation, Substance Designer and Photoshop masks.
Datasmith Transfers Large 3ds Max Scenes to Unreal
Arch Point Design House demonstrates using Datasmith to transfer large 3ds Max scenes into Unreal Engine.
Research Simulates Detailed Water Droplets
Researchers combine sheet, filament and volume particles to simulate droplet surfaces, sprays and splashes with improved surface tension.
Gnomon Workshop Teaches Hair Grooming in Yeti
A two-hour Gnomon Workshop tutorial demonstrates character hair grooming with the Yeti plug-in for Autodesk Maya.
Code Week Baden-Württemberg 2020 Offered Coding and Maker Workshops
The 2020 Code Week Baden-Württemberg programme covered programming, robotics, 3D printing, HTML and a multi-day hackathon.
Tutorial: Modelling a Belt in 3ds Max
Arrimus 3D demonstrates a complete belt-modelling workflow in 3ds Max in this concise, 20-minute tutorial.
Build Lego Iron Man in Blender
Paul Hatton's eight-part Blender tutorial covers navigation, modelling, scene organisation, modifiers, curves, finishing and materials.
Unigine 2.12 Terrain Tutorials
Unigine tutorials cover landscape sculpting and texture-based terrain, plus quick tips for C#, VS Code debugging and cached shadows.
After Effects Warp Stabilizer Tutorials
Four After Effects tutorials cover Warp Stabilizer defaults, parameters, advanced settings and workarounds for difficult footage.
RenderStacks Render-Pass Tutorial
A RenderStacks tutorial builds four 3ds Max passes with separate cameras, resolutions, HDRI environments and lighting.
Instant Terra Painted-Mask Tutorial
Wysilab demonstrates how to build a mountain and island in Instant Terra from a painted mask, then composite terrain and vegetation.
Beginner’s Guide to Ziva Dynamics
Benjamin Makki's Ziva Dynamics guide builds a feline simulation through skeleton preparation, muscles, fat and skin.
Sculpt Facial Poses in Cinema 4D
Jonas Pilz demonstrates how to turn Cinema 4D sculpting layers into morph targets for Pose Morph animation and keyframing.
Xpresso Left String Tutorial
Julian Field explains Cinema 4D's Left String node in part 41 of his Xpresso tutorial series.
Verge3D Setup Tutorial
Jamie Cardoso demonstrates Verge3D project setup and its visual Puzzles system for interactive 3D web experiences.
Blender 2.8 Transform Constraints
Index3D's tutorial explains Transform Constraints in Blender 2.8 through windows, rolling tyres and other mechanical motion examples.
Xpresso Soft Target Tutorial
Julian Field's seven-minute Cinema 4D tutorial explains the Soft Target system preset in Xpresso.
Loop Selection in Cinema 4D S22
Jonas Pilz demonstrates Cinema 4D S22's Loop Selection tool, including its boundary, non-quad and pole stopping options.
Building Claymation with ZBrush
Alexander Lee's 45-minute tutorial covers Maya blocking, ZBrush sculpting, blendshapes, retiming, shaders and lighting.
Building a Black Hole in Blender
Christian Scubli's eight-part Blender tutorial builds an Interstellar-inspired black hole, accretion disk, materials and final render.
Blergh! Word Art! In Houdini?
Houdini is certainly not known for classic graphics and especially not for typography and fonts. And word clouds are certainly nothing new either, but somehow always chic when used correctly.
video2brain Wins 2008 Innovation Award
At CeBIT 2008, video2brain received the Initiative Mittelstand Innovation Award for its Mein video2brain personalized customer area.