Tutorial: Baking and Exporting Custom Assets in Blender

A Blender tutorial covers normal-map baking, cages, material IDs, ambient occlusion, curvature maps and export for Quixel Mixer.

Archive republication: This article was originally published on 7 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Asset-baking tutorial

This tutorial explains how to bake and prepare custom assets for export before texturing the mesh in Quixel Mixer — a workflow that can be challenging for beginners.

Using Blender, the tutorial covers baking a normal map, creating a cage, rendering additional maps, generating material IDs, ambient occlusion and curvature maps, and exporting the finished model.

Baking and Exporting Custom Assets in Blender