Archive republication: This article was originally published on 7 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.
Asset-baking tutorial
This tutorial explains how to bake and prepare custom assets for export before texturing the mesh in Quixel Mixer — a workflow that can be challenging for beginners.
Using Blender, the tutorial covers baking a normal map, creating a cage, rendering additional maps, generating material IDs, ambient occlusion and curvature maps, and exporting the finished model.
Baking and Exporting Custom Assets in Blender