Archive republication: This article was originally published on 15 December 2020. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.
V-Ray 5 for Cinema 4D
Following its public beta, V-Ray 5 for Cinema 4D moved to a full release.
Feature overview
Three headline features were Light Mixing, Adaptive Dome Light and GPU rendering. Light Mixing enabled artists to create multiple lighting treatments from a single render. Colour and light intensity could be adjusted in the updated V-Ray Frame Buffer before the chosen lighting layers were saved and passed to compositing.
According to the developer, Adaptive Dome Light could calculate environment lighting up to seven times faster. The Physical Camera also gained Automatic Exposure and Automatic White Balance for quicker setup.
Cinema 4D users received the V-Ray GPU architecture, with a choice of GPU rendering, CPU rendering or a hybrid of both. Nvidia RTX cards were fully supported.
Additional features
Other additions included interactive rendering for changing perspective during a render, distributed rendering across multiple workstations and volume rendering for effects such as fog and smoke. Chaos provided the full feature overview on the V-Ray for Cinema 4D website.
V-Ray 5 for Cinema 4D — Now available