Cyberpunk 2077 Technical Art Director Discusses the Game’s Texturing Pipeline

CD Projekt Red technical art director Krzysztof Krzyścin explains how Substance tools supported Cyberpunk 2077’s material pipeline.

Archive republication: This article was originally published on 15 January 2021. It has been translated into English and lightly updated for clarity while preserving the original reporting and context.

Krzysztof Krzyścin discusses the pipeline

CD Projekt Red technical art director Krzysztof Krzyścin spoke with Substance Magazine about the texturing pipeline behind Cyberpunk 2077.

In the interview, Krzyścin explained how his team used Substance Painter and Substance Designer during development of the blockbuster game. He also emphasised the need to create new approaches to material authoring and identified some of the supporting tools used in the pipeline, including Helix Core/Perforce for data storage and Visual Studio for code and scripts managed by the studio’s internal build system.

Further information

The complete interview was published in Substance Magazine.