Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
In brief: In this hour-long presentation, Chris Schmidt demonstrates Cinema 4D R25 features and their effect on production workflows.
About Chris Schmidt: Schmidt is a 3D artist, software developer and founder of Rocket Lasso. He has worked extensively with Cinema 4D since 2000 and has produced tutorials covering rigging, particles, motion graphics and other areas for both new and experienced users.
Digital Production previously covered Rocket Lasso’s Ricochet plugin and reviewed Cinema 4D R25’s nodes, vector import and interface in its contemporary print edition.
Chris Schmidt at The 3D and Motion Design Show
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Validate application versions, plugins and scene interchange before applying the demonstrated workflow in production.