Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
In brief: This 40-minute tutorial demonstrates a fireball simulation in Blender 3.0.0 alpha and rendering with Cycles X.
The workflow covers building a custom fire shader and adding a restrained glow during compositing.
Digital Production also published a related realistic fire tutorial for After Effects.
Creating a Fireball in Blender
Watch the tutorial
Test simulation resolution, cache behaviour, colour management and render settings before production use.