Golaem 8 Adds Real-Time Crowds

Golaem 8 improves crowd previs with real-time Unreal Engine simulation, Maya viewport shading, layout layers and cloth physics.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

In brief: Golaem released version 8 of its crowd-simulation software, adding Unreal Engine support and focusing on previs and layout workflows.

Real-time simulation: Golaem simulations could run in real time through Unreal Engine. Maya viewport improvements displayed a broader range of shading directly in the viewport for higher-quality crowd previs.

Golaem co-founder and product manager Nicolas Chaverou highlighted the Maya viewport changes for productions already using the software, citing The SpongeBob Movie: Sponge on the Run, Jurassic World: Camp Cretaceous and My Little Pony: A New Generation.

Layout and physics: Version 8 restored trajectory-editing layers with mesh- or curve-based operation. NVIDIA APEX integration provided real-time cloth simulation for crowd characters.

Golaem documented the release on its Golaem 8 page. Digital Production also published a Golaem 7 feature in issue 06:2019.

Golaem 8 Real-Time Crowd Simulation Engine
Watch the overview

Benchmark crowd scale, cloth stability, cache interchange and engine performance before production deployment.