Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
From coursework to a finished room
Environment artist G. Daniela Ontiveros V. built “The Hermit” as a modular interior in Unreal Engine 4. The project followed a ten-week CG Master Academy course after professional texture work on Star Wars: The Old Republic and Resident Evil 4 VR.
Ontiveros studied Animation and Visual Effects at Universidad Politécnica de Durango and worked at CGBot before moving into further environment training.
Modular production stages
The breakdown covers the working process, walls, floor, a two-trim wood texture, books, props, lighting and rendering. The full workshop remains available at 80 Level.
Verify current engine, material and lighting behaviour before production use.
The Hermit — UE4 Modular Environment