Material-Based Ballistics in Unreal Engine

A three-part Unreal Engine tutorial builds server-authoritative bullet penetration with material-dependent damage and effects.
First-person shooter game view showing drywall, wood, and brick wall material stacks labeled for testing purposes.

Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.

Server-authoritative penetration

Developer wedl3 built a multiplayer ballistics system in which penetration and damage depend on the material hit and the number of layers a projectile crosses. The client sends the impact position, hit object and other projectile data to the server, while visual effects spawn at the entry point.

Three-part implementation

The tutorial series demonstrates shooting through walls and building a comparable material-aware system. Multiplayer authority, collision settings and replication costs should be tested under current Unreal Engine networking before production use.

Shooting Through Walls 1/3
https://www.youtube.com/watch?v=CdpFdnctA4w

Shooting Through Walls 2/3
https://www.youtube.com/watch?v=z3XtAOS78x4

Shooting Through Walls 3/3
https://www.youtube.com/watch?v=jHen-rd7Nns

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