Archive translation. Specifications, services and availability reflect the original publication date in 2021. Verify current compatibility before production use.
Server-authoritative penetration
Developer wedl3 built a multiplayer ballistics system in which penetration and damage depend on the material hit and the number of layers a projectile crosses. The client sends the impact position, hit object and other projectile data to the server, while visual effects spawn at the entry point.
Three-part implementation
The tutorial series demonstrates shooting through walls and building a comparable material-aware system. Multiplayer authority, collision settings and replication costs should be tested under current Unreal Engine networking before production use.
Shooting Through Walls 1/3
https://www.youtube.com/watch?v=CdpFdnctA4w
Shooting Through Walls 2/3
https://www.youtube.com/watch?v=z3XtAOS78x4
Shooting Through Walls 3/3
https://www.youtube.com/watch?v=jHen-rd7Nns