Stylised Inn in Unreal Engine 5

Environment artist Zurab Barisashvili explains the texturing and lighting workflow behind a stylised inn built with UE5 and Substance Designer.

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In brief: In a detailed workshop published by 80 Level, environment artist Zurab Barisashvili discussed a stylised inn project created with Unreal Engine 5 and Substance 3D Designer.

About the artist: The Georgian environment artist had more than seven years of games-industry experience and was developing his Unreal Engine 5 skills. His previous roles included senior 3D artist work at Fearem, freelance projects with Hobo and a senior 3D artist position at Gameloft.

Project goal: Barisashvili used the inn to practise weaker areas of his workflow and reported that constructive feedback from other artists helped him improve. The workshop is organised around texturing, lighting and a final assessment.

Full workshop: The complete article was published by 80 Level. Test material scale, lighting and scene performance before adapting the approach.