the new “3D Onion Skinning” add-on for Blender gives you ghosted frames in 3D so you can see motion timing and spacing without flipping frames manually.
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
3ds Max 2026.3 arrives with more precise Conform modifier controls, dynamic material switching, USD workflow improvements and an updated Arnold plugin.
Lost Marble’s Moho 14.4 “Side Quest” links 2D animation with game engines via glTF export, plus Smart Bones in 360°, smarter particles, and smoother strokes.
Xsens reinvents its Link suit: 4D stretch fabric, Wi-Fi 6E, one-click sensors, and fewer cables. mocap setups just got a lot less sweaty, or at least easier to keep (reasonably) clean.
The new Das Element 2.2 release strengthens 3D handling, adds dynamic permission controls and custom Python action hooks to make studio asset management even smoother.
Foundry’s Flix 8.0 tightens its Storyboard Pro link, retools shots UI, refines ingest monitoring, still “priced on request”, which probably means “too expensive”.
Orange Turbine’s Retopoflow 4.0 brings full Edit Mode integration in Blender and support for curves/NURBS/metaballs, but one tool is still missing in this release.
“Stitch Head”: A charming animated adventure blending gothic charm, playful humor, and a heartfelt journey of self-acceptance, crafted by a team spanning multiple continents and pipelines.
At IBC 2025, I talked with Adobe’s Victoria Nece about Quick Offset, Smooth Zoom, and 3D compositing in After Effects. It’s tactile, fast and oddly fun.
Blender Object Controller and Camera Controller Beta receive updates: new UDP and live camera streaming, world tracking, timeline and keyframe controls, and more.
Creative brilliance doesn’t come in one flavor—and in today’s VFX-landscape, understanding how your team thinks isn’t just good leadership, it’s critical infrastructure.
Rumba 2.0 from Mercenaries Engineering launches, promising faster, artist-friendly Maya-compatible character animation and seamless USD, Alembic, and FBX support.
FAB returns to Berlin in September 2025 with 132 films, Japanese guests, a stop-motion symposium, and six competitions at silent green Kulturquartier and City Kino Wedding.
Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
Lola Post’s Rob Harvey shares VFX details on Walking with Dinosaurs 2025: 800 shots, 200 artists, Unreal Engine for dinosaurs, and zero Jurassic Park liberties.
Animcraft is a collaborative 3D animation library/editor with re‑targeting, facial rigging, mocap, and DCC/engine connections across Standard and Advanced editions.
Topaz Bloom upscales JPG/PNG up to 8× in-browser. With diffusion-driven detail, prompts, five creativity levels and a free tier, it's built for CG and AI art.
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
Boris FX Silhouette 2025 adds 3D scene support, AI-driven fixes, PowerMesh morphs, and node grouping - for roto, paint, comp, and hair without headache.
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
Continuum 2025.5 expands its AI arsenal with automated masking, 2D depth mapping, frame repair, and UV warping—plus 8K titling and smoother FX editing.
LuxCoreRender 2.10 reintroduces support for Linux, Windows, MacOS Intel, and now MacOS ARM, with updated dependencies and Python bindings for seamless integration.
Xsens Animate 2025 introduces native male and female anatomy models, a refined spine model, and experimental Auto Sensor Mapping for streamlined mocap workflows.
BagaPie 11 introduces 20 new tools, including parametric generators for doors, windows, and bolts, enhancing Blender's modeling and scattering capabilities.
A free Blender clouds shader by Thomas Marco lets you dial in stylised volumetric clouds via intuitive custom parameters – no add-ons or plugins needed.
Kdenlive 25.04 brings AV1, OpenTimelineIO, better timeline tools, and updated keyframe management—but as always: check for stability before production use.