Browsing Tag
cloud rendering
7 posts
The Royal Way to Render
In 2001, render farms were local, internet connections still screamed through telephone lines, and launching jobs across several machines could consume an entire evening. Holger Schoenberger founded Binary Alchemy to remove some of that administrative misery
Chaos puts Veras everywhere
Veras lands inside V-Ray, Corona, and Enscape, powered by Chaos Credits. Corona 15 adds faster animation parsing and 3D streaming.
Autodesk updates 3ds Max to 2027.1
3ds Max 2027.1 is a small update: cleaner Smart Bevel results, new Data Channel converters, and an Arnold refresh with cloud render experiments.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Arnold 7.5.1 comes with Flow Render Tech, Volume AOVs, and MIKKTSpace
Autodesk has released Arnold 7.5.1. The update adds the Flow Render tech preview with 2,400 free cloud render minutes per month, alongside custom AOVs for volume shaders, MIKKTSpace normal mapping support, Windows CPU rendering optimizations, and a range of shading, USD, and API changes.
Next-Gen Cloud Rendering for Blender? Meet Praxilla!
Praxilla offers Blender cloud rendering with Cycles and Eevee, starting at 2.50 € per GPU hour. Secure, fast, and aiming for collaborative rendering.
The easy Cloudrendering?
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.