Browsing Tag
Pulldownit
5 posts
Pulldownit 6.5 for Maya cracks a new non-destructive workflow
Pulldownit 6.5 for Maya adds non-destructive fracturing, Xref support, and UI updates for improved control and flexibility.
Pulldownit 6 for Maya: Shattering Expectations with New Features
Pulldownit 6 introduces the Edge Fracture Tool, enhanced dynamic long cracks, and improved performance for instanced shapes in Maya.
Pulldownit 5.0 Released for 3ds Max
Pulldownit 5.0 for 3ds Max adds a faster fracture solver, curve-controlled cracks and rough cut faces for lighter destruction meshes.
Pulldownit 5.0 Accelerates Destruction Workflows in Maya
Thinkinetic’s Pulldownit 5.0 for Maya promised simulations and scene loading up to twice as fast, plus more accurate surface cracking along curves.
Thinkinetic releases Pulldownit plugin 4.5 for 3DS Max
Thinkinetic has released a new version of its 3DS Max plugin Pulldownit 4.5.