Browsing Tag
real-time
609 posts
D5 Render 2.11: Now With AI, Sci-Fi Plants, and Path Tracing by Default
D5 Render 2.11 lands with AI-assisted planting, PBR texture creation, default path tracing, camera and lighting upgrades, and expanded collaboration for teams.
IlluGen Drops: Node-Based VFX Tool from JangaFX Now Public, and Free for 14 Days
IlluGen is out now! JangaFX’s node-based VFX tool is public and free for 14 days. Procedural asset workflows for game and real-time VFX.
MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta
Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.
Chaos Envision 1.1: Now with Smarter Traffic and Door Sensors—What Could Go Wrong?
Chaos Envision 1.1 adds traffic simulation, proximity sensors, batch rendering, and new material tools for streamlined architectural animation.
ICE Nexus 1 Recordings Now Online: Catch the 3D Action (With Crisp Audio)
ICE Nexus 1 recordings now online: Watch Arcware, Access Point AI, and top speakers cover 3D tech, digital humans, and real-time workflows.
HDR Light Studio 9.1 Lumi‑Curve Turns Lighting into Line Art—Literally
HDR Light Studio 9.1 introduces Lumi‑Curve: freeform, editable curve-based lights for shaping reflections, highlights, trails, and backgrounds.
Minister Brandes Opens VP-Stage: Germany’s First University Multi-Purpose LED‑Wall and MoCap Studio at HSHL
NRW’s Ina Brandes inaugurated HSHL’s LED‑wall VFX Lab, partnered with Babelsberg, SMPTE, FKTG, ICT AG and ICT AG and research project Digital Locations - for real‑time and motion‑capture production. By students and everybody who wants to develop!
Oil Gets Real: Rebelle 8’s RealShader and SoftShadows Put Ray Tracing on the Canvas
Escape Motions unveils Rebelle 8 with RealShader, real-time ray traced shadows, environment maps and 20× NanoPixel export. Early Access late Q3.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App
CC 4.54 and iClone 8.54 bring in-app trial assets, instant DA Point checkout, and low-cost iContent licence for rapid prototyping.
ICE Nexus: Pixel‑Perfect 3D Streaming Goes Live Today!
ICE Nexus 1, co-hosted with Arcware on June 25, 2025, presents free two‑hour deep‑dive on Unreal Engine pixel streaming, digital humans and virtual showrooms.
ICE Nexus: Now Streaming, Pixel by Pixel
ICE Nexus launches June 25 with Arcware, exploring real-time 3D pixel streaming, digital humans, and virtual showrooms in a free online event.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.
Mocha 2025.5: Faces, Frames & Focal Lengths
Mocha 2025.5 tracks faces, fixes mattes, solves 3D scenes with stationary cameras and adds batch export presets for speedier pipelines.
Epic’s Face‑To‑Unreal: Android Gets Free Live Link Face
Epic’s Live Link Face Android beta now offers real‑time facial mocap to Unreal—requires Snapdragon 8 Gen1+.
AccuPOSE Infinity Expansion 4: Kids, Kicks & Caffeine-Free Chaos
Subscribers to Reallusion’s AccuPOSE INFINITY now get eight fresh AI motion models spanning playground high-jinks to full-contact kicks.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register
MetaHuman is out of early access, baked into UE 5.6, licensable for Unity & Godot, and finally up for sale on Fab?
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Pawn to VEX: Chess Comes to Houdini’s Viewport
Play chess in Houdini’s viewport using VEX-driven logic - no simulation needed, no rendering required.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Free Fab? Epic’s Giving Away a Back Alley
Epic Games drops 50 modular 3D assets for Unreal Engine on Fab – for free. Think dumpsters, cables, trash bags, brick walls. It's exactly that.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
Nara: Now with More Sync, Less Scream
Filmlight’s Nara adds remote realtime playback sync, review-in-Baselight, and more versioning features for collaborative post and color workflows.
HairFlow: Bad Hair Days Are Simulated Now
HairFlow simulates hair in Blender using simulation nodes—wind, gravity, collisions, even goosebumps. Realtime playback included.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
Specviewperf 15: Now with Extra Blender and a Dash of Unreal
Graphics benchmark Specviewperf 15 adds test suites for Blender and Unreal Engine 5 – plus support for RTX 6000 Ada, Radeon Pro W7900 and Intel Arc GPUs.
Lumion 2025: Rendering Realism Gets a Ray-Traced Makeover
Lumion 2025 introduces AI-powered upscaling, enhanced ray-traced water and fog, and a new Scene Inspector for streamlined workflows.
Neat Video 6.0.5: Noise Reduction Gets a Patch-Up
Neat Video 6.0.5 squashes bugs, improves GPU performance, fixes color channel issues, and updates presets – denoising stays smooth across video workflows, even in Resolve and Fusion 20
FMX 2025: AI, Arcane, and a Light Stage Walk into a Conference
FMX 2025 unleashes Arcane secrets, Houdini hocus pocus, and a swarm of AI panels onto Stuttgart. Turquoise flags and login buttons now live!
Saddle Up Your Scene: 260 Wild West Assets Ride Freely into Unreal
260 modular Wild West assets for Unreal Engine now free via Fab—includes saloons, stables, and tumbleweed-ready level design.
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
iClone 8.53: Now in Sync
Reallusion's iClone 8.53 adds timecode support and streamlines scene export for Omniverse and Unreal Engine.
ICE.ART 2025.I: May Your Env Be Ever Procedural
ICE.ART 2025.I, the 3D Environment Conference, will return on May 21–22, 2025. The call for speakers is now open.
Eevee Enlightenment: Blender Guru’s New Course Shines Bright
Andrew Price releases a comprehensive course on mastering Blender's Eevee renderer, covering fundamentals, troubleshooting, and scene optimization.
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Test: Xencelabs Pen Display 16
Let's test! Lightweight 16-inch graphics tablet with 4K OLED screen from Xencelabs
is said to be the industry's first 16-inch 4K OLED pen display. But ...
Lightcraft Jetset Update: Virtual Production Goes Pocket-Sized
Lightcraft Jetset expands virtual production on iPhone with live compositing, Gaussian Splats, Aximmetry integration, and new camera support.
Nuke Stage: Foundry Introduces a Virtual Production Tool
Foundry introduces Nuke Stage, a virtual production tool designed for real-time playback, live compositing, and integration with industry-standard formats.
Lumion View: Real-Time Rendering Now Inside SketchUp
Lumion introduces Lumion View, a real-time visualization plugin for SketchUp, enabling photorealistic 4K renders directly within the modeling environment. Now in early access.
CharMorph 0.4: Open-Source Character Creation Evolves
CharMorph 0.4 enhances Blender's character creation with Rigify support, real-time clothing fitting, and customizable skin and eye colors, all under a user-friendly open-source license.
Ready, Set, Animate: 120+ Game Animations Up for Grabs
120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
KitBash3D Assets Now on Envato: Worlds for Sale
Kitbash3D and Envato partner up: 3D assets now available via Envato Elements’ subscription.
GIMP 3.0: Free Image Editor Gets Non-Destructive—and a Bit Fancy
GIMP 3.0 lands after seven years of development: Non-destructive filters, real-time previews, improved PSD export, and layer multi-selection included.
Painter, Designer, Modeler: Adobe Refines the 3D Toolbox
Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.
D5 Render 2.10: Path Tracing in Real-Time—No, You’re Not Dreaming
D5 Render 2.10 introduces real-time path tracing, an automated City Generator, enhanced night skies, weather effects, and new AI features.
Good News!
Because the world is the way it is (Gesturing at ... everything), here is a collection of good news!
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Twinmotion 2025.1: Real-Time Rendering with Advanced Atmospheric and Lighting Features
Twinmotion 2025.1 introduces volumetric clouds, projector lights, and enhanced orthographic view rendering, setting new standards in real-time visualization.
Speed in a small package: LaCie Rugged SSD Pro 5 Review
Thunderbolt 5 offers the ONE thing all VFX professionals crave - more speed. LaCie now rolls out the very first SSD to really take advantage of the new standard and it seems like they had us in mind when designing this little drive.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
FilmLight sends your frames!
FilmLight’s Nara simplifies media workflows and improves collaboration. And you don't even need to have Baselight in your pipeline! The latest version enables seamless progress reviews, approvals, and compliance processes—all without proxies. Interested?
Real-Time Node Previews in Blender—Because Guesswork is So Last Year
Tired of blind node adjustments in Blender? Shader View offers real-time previews directly above each node, streamlining your shader creation process.
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
LightWave 2025: Something is coming
LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
The Rise and Fall of Cyborg
When we think of compositing systems of the late nineties and early two thousands, Discreet and Quantel come to mind. But for a brief time, there was a real contender to those two powerhouses: 5D Cyborg!
“Node-It”: Organize Your Blender Shaders with (Almost) Zero Fuss
Blender add-on "Node-It" simplifies shader workflows with automated organization, color coding, and labeling tools. Designed to save time and frustration.
Adobe Substance 3D Designer 14.1
The latest update to Adobe Substance 3D Designer brings new functionalities and fixes that streamline your creative process. Here’s everything you need to know.
ComfyUI + NVIDIA Cosmos: AI for Artists, Not Teenagers
ComfyUI now supports NVIDIA Cosmos, transforming AI video generation into a serious tool for VFX pros. Text-to-video meets production pipelines—but test first!
Free ZibraVDB for Unreal: Smoke, Fire, and Simulated Chaos
ZibraVDB's new free version brings volumetric simulation tools to Unreal Engine, letting artists create smoke and fire effects in real time.
Chaos Unleashes V-Ray 7 for Cinema 4D
V-Ray 7 for Cinema 4D introduces Gaussian splat rendering, OpenPBR support, and enhanced Sun & Sky model.
IBC 2024 Frame.io with JJ Powell
The new version 4 of Fram.io has many workflow improvements. And JJ Powell explains how the Frame.io team uses Frame.io in their own workflow.
Unreal Engine Gets a Hair-Raising Tool
New free tool "Hair Cinematic Tool" for UE5 simplifies grooming workflows for realistic hair in real-time cinematics.
Photoshop’s New Live Co-Editing: Real-Time Collaboration Without the Coffee Runs
Adobe introduces Live Co-Editing in Photoshop, enabling multiple users to edit cloud documents simultaneously in real time.
Blender 2025: New Features, Same Blender Charm
Blender reveals exciting updates for 2025, including simulation nodes 2.0, Online Remote Assets, and Sculpting Layers.
Unreal Engine 5: Ambient Occlusion Returns
Master rendering ambient occlusion and depth passes in Unreal Engine 5 with Arghanion's Puzzlebox tutorials, enhancing your real-time VFX workflow.
Supersplat! Open-Source 3D Editor Adds Animated Gaussian Splats
The open-source 3D graphics editor just upped its game with support for animated Gaussian splats, offering new possibilities for real-time graphics.
Let’s Fix it in Pod 04 Industry Societies and Associations
In this episode, Bela and Christoph discuss means of staying connected - from informal groups and meetups to the Societies and Associations that define our industry.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
iClone 8.52: A Major Leap for Animation Editing
iClone 8.52 delivers a highly anticipated update for professional animation editing, packed with groundbreaking features driven by user feedback. Despite its numerical step from 8.51, this release introduces transformative tools to elevate animation workflows.
Nuke Gets Splatted: Gaussian Splatting Plugin Debuts
Introducing Gaussian Splatting for Nuke: real-time 3D point cloud rendering with GPU acceleration, enhancing VFX compositing workflows.
NVIDIA’s RTX 5090: Overkill or Exactly What Your Render Farm Needs?
NVIDIA unveils its RTX 5090 lineup, promising record-breaking performance for VFX, real-time rendering, and game development. Ready to upgrade?
Maxon Grows: Laubwerk Joins the Family
Maxon integrates Laubwerk’s 3D vegetation tools into its ecosystem, expanding possibilities for plant-based workflows!
Walk the Space Station—Virtually
Explore the International Space Station in a 3D Tour Built with Unreal Engine 5.
20 New Presets for Tiny Eye 1.3: Eyes Wide Open
Tiny Eye 1.3 receives 20 new presets, adding more versatility to this real-time graphics tool for VFX and CGI. Check the update before diving into production!
Cell Fluids 2.0 Released: A Splashy Update for Blender
Cell Fluids 2.0 brings new features for fluid simulation in Blender, targeting VFX and real-time workflows. Check it before jumping in!
Terragen 4.8 & Sky Update: Shaping Clouds and Worlds
Planetside Software releases Terragen 4.8 and updates Terragen Sky, introducing GPU previews, cloud exports, and a cloud-painting tool for CGI and VFX professionals.
RenderMan 26.3
Pixar rolls out RenderMan 26.3 with updates focused on real-time rendering, denoising, and artist-friendly features.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
Adobe Substance 3D Stager 3.1 Beta
Adobe Substance 3D Stager 3.1 introduces key updates, enhancing material editing, asset management, and real-time rendering workflows.
AI Meets 3D: Meshtron Spins Up Smarter Meshes
Meshtron uses AI to generate 3D meshes with speed and flexibility. A promising tool for VFX, games, and real-time workflows—simplicity remains key.
UNIGINE 2.19.1 Embraces Full USD Support
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.
From Sketch to Scene: Clay Pencil Turns 2D into 3D in Real Time
Clay Pencil transforms 2D sketches into 3D animations in real-time, leveraging Blender’s node-based Geometry Nodes system.
Blender Holograms: Gaussian Splats Meet Real-Time Magic
Splattering Holograms and skeletons sounds like a Slasher-Movie, but it might be the most efficient way to get your "Ghosts of Christmas" done before Christmas. CHeck out the Tutorial by BlueNile 3d!
Epic Games Launches Free Unreal Fellowship Game Development Course
Epic Games introduces a free, limited-time Unreal Fellowship course for aspiring game developers, filmmakers, and VFX professionals.
LayerPainter Update Enhances Painting Workflow in Blender
The LayerPainter add-on for Blender gets updated with improved UI, new features for texture painting, and added functionality for VFX workflows.
Crocotile 3D 2.4.5: Tile-Based 3D Modeling Tool Gets New Features
The Crocotile 3D 2.4.5 update adds key enhancements to streamline tile-based 3D modeling, with new editing tools, features, and improved workflows.
Let’s Fix it in Pod 03 Open Industry Standards with Jonas Kluger and Arne Palluck
In this episode, Bela and Christoph discuss the benefits of Open Industry Standards, but also the hurdles and processes in establishing these.
Activision Releases Call of Duty: Warzone Caldera Dataset for Real-Time Applications
The Call of Duty: Warzone Caldera datase has been released, for testing and developing, offering production-ready assets for real-time graphics and game development
3dgs Render 2.0 Adds 3D Gaussian Splats Editing to Blender
3DGS Render 2.0 introduces Blender support for 3D Gaussian splat editing, streamlining real-time graphics workflows for VFX and game development.
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Nevercenter Updates Silo and Milo for 2025: Refining 3D Modeling and Rendering
Nevercenter launches Silo 2025 and Milo 2025, enhancing quick and lightweight 3D modeling and real-time rendering tools.
Population V2 Add-on for Blender Enhances Crowd Simulation
The lightweight Blender add-on Population introduces updates for faster, more flexible crowd simulations tailored for VFX and animation workflows.
Fluid Flux 3.0: New Tools for Fluid Dynamics in Unreal Engine
Fluid Flux 3.0 expands its VFX toolkit with glass simulation, underwater lighting, dynamic rain, and enhanced fluid simulations for Unreal Engine workflows.
Sony Alpha 1 II
Sony introduces the Alpha 1 II, a second-generation full-frame camera with 8K video recording, dual processors, and key updates for post-production workflows