Browsing Tag
VEX
6 posts
Natsura 0.6 adds effectors and Nanite export for Houdini Foliage
New growth controls, a new assembly workflow, and a long changelog full of speedups, warnings, and some very honest rough edges.
EVE Turns Houdini’s VEX Pane Into a Rainbow-Bracked Autocomplete Powerhouse
EVE revamps Houdini’s VEX panel: autocomplete, error‑tips and rainbow brackets, because coding shouldn’t hurt (in theory).
Pawn to VEX: Chess Comes to Houdini’s Viewport
Play chess in Houdini’s viewport using VEX-driven logic - no simulation needed, no rendering required.
Marine-Snow-Simulation in Houdini
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Direct Modeling (R)evolution für Houdini
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
Blergh! Word Art! In Houdini?
Houdini is certainly not known for classic graphics and especially not for typography and fonts. And word clouds are certainly nothing new either, but somehow always chic when used correctly.