Browsing Tag
viewport
11 posts
Alpha Pixel adds Gaussian Splats to Cinema 4D
Scan a place, drop it into C4D, then art direct it like motion graphics. Gaussian splats just got a lot less precious.
3ds Max 2027 is here.
3ds Max 2027 adds Smart Bevel, Noise Plus, and Field Helper, plus faster modifiers and a cleaner viewport for daily scene wrangling.
Handy RefTool 3.0 speeds Maya ref matching
RefTool bundles Maya reference camera matching into one UI, adds a fuller paid build, and keeps a free version for core workflows.
Adobe releases Substance 3D Painter 12 with decal warp
Substance 3D Painter 12 adds Warp to Geometry for decals, expands viewport post effects, and introduces flatten-in-stack exports plus new pricing details.
Real-time Chaos: Vantage now inside Maya and Houdini
Chaos Vantage enters the DCC viewport. With V-Ray 7 updates, real-time feedback, volumetrics and AI materials now reach Maya and Houdini.
One Toolbag to Rule Your Clicks
William Faucher’s EasyToolbag trims the fat from Unreal Engine 5 workflows with one-click helpers, shortcuts, and smarter viewport tweaks.
DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)
DomeMaker 1.0 converts Jonas Noell’s custom HDRI dome workflow into a one-click tool for 3ds Max (V-Ray). Expect instant viewport feedback, automated floor matching, water/wetness effects, and matched CPU/GPU rendering—priced at a studio-friendly $30.
InstaMAT 2025 Graduates: Terrain, Ray Tracing, and Polyverse. Now That’s a Release!
Free for small teams, a next level texture-workflow, collaboration tools, a finely tuned asset library and much more!
Pawn to VEX: Chess Comes to Houdini’s Viewport
Play chess in Houdini’s viewport using VEX-driven logic - no simulation needed, no rendering required.
LightWave 2025: Something is coming
LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
Let’s Fix it in Pod 02 Jobs and A.I. with Benjamin Wild
In this episode, Bela and Christoph tackle the possibilities and challenges that Machine Learning and A.I. are offering to the vfx industry.