Book Covers Computer-Game Design and Programming

Computerspiele – Design und Programmierung covered engines, DirectX, OpenGL, 2D and 3D graphics, audio, team management and mathematics.

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The book Computerspiele – Design und Programmierung set out to cover the knowledge required to design and develop computer games. It explained development with game engines as well as direct work with DirectX and OpenGL.

Topics included 2D graphics programming, 3D game creation, sound and music, team management, mathematical foundations, hardware requirements and practical code. The €38 book targeted beginners taking their first steps in game programming and experienced programmers moving into game development.