Browsing Tag
DirectX
25 posts
Handy RefTool 3.0 speeds Maya ref matching
RefTool bundles Maya reference camera matching into one UI, adds a fuller paid build, and keeps a free version for core workflows.
VEGAS Pro 23 Boosts Engine, Streamlines Colour-Grading, Modernises Interface
TL;DR: VEGAS Pro 23 adds ARM-native support, GPU Core Engine, refreshed UI and flexible licensing. Now with both perpetual and subscription pricing.
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
NVIDIA GeForce 9600 GT: Massive performance leap for gaming & more
NVIDIA presents the first graphics processor in the new GeForce 9 series: the GeForce 9600 GT delivers up to 116 percent more performance than its predecessors and is available at an extremely attractive price.
HIS Introduces High-End Graphics Solution with Dual-GPU Technology
The new HIS HD3870 X2 uses two AMD RV680 chips in dual mode, linked through an internal CrossFire bridge; CrossFireX can run four GPUs on two graphics boards.
AMD: DirectX 10.1 graphics cards for notebooks too
AMD has introduced two new graphics-card series for notebooks at the ongoing Consumer Electronics Show (CES).
NVIDIA Launches GeForce 8800M GPUs
The GeForce 8800M GTX and GTS bring DirectX 10 graphics, PureVideo HD decoding and PowerMizer power management to notebooks.
AMD Introduces ATI Radeon HD 3800 Series
ATI Radeon HD 3850 and 3870 GPUs use a 55 nm process, PCI Express 2.0 and DirectX 10.1, with CrossFireX support for multi-GPU systems.
NVIDIA presents new gaming GPU
The GeForce 8800 GT graphics processor was developed specifically for the performance requirements of gamers.
Fujitsu Siemens Adopts NVIDIA GPUs
Fujitsu Siemens is equipping new AMD- and Intel-based Amilo notebooks with NVIDIA GeForce 8600M GS graphics processors.
NVIDIA Packs Visual Computing into 1U
NVIDIA’s Quadro Plex VCS S4 combines four GPUs and a 6 GB framebuffer in a compact 1U rack server.
AMD Introduces Five FireGL Workstation GPUs
AMD introduces five ATI FireGL graphics cards for CAD, DCC and visualisation workstations.
New NVIDIA Tools Accelerate Game Development
NVIDIA, the World's Leading Manufacturer of Graphics and Media Processors, Has Released the Two New Software Tools FX Composer 2 and PerfKit 5. They Are Available as Free Downloads and Enable the Development of Visual Effects as Well as Performance Tuning for 3D Games and Other Real-Time Applications.
Nvidia Expands Quadro Plex VCS
Quadro Plex VCS Model IV targets demanding visual-computing workloads with Quadro FX 5600 GPUs and multi-GPU scaling.
DirectX 10 Games and HD Videos for Everyone
Nvidia expands GeForce 8 series with three GPUs in the lower price segment
Softimage Announces XSI 6
Manufacturer promises accelerated animation tools, improved pipeline integration
New Drivers: Nvidia Promises Doubled Performance Under Direct3D and OpenGL
Optimized with Autodesk for 3ds Max 9 and AutoCAD 2007 / available as free downloads
IBC: CarbonHD Is to Arrive Before Christmas
Long announced, Digital Rapids’ StreamZHD encoder card is now to be upgraded with a playout solution at the end of 2006
SIGGRAPH: OpenGL 2.1 Is Just Around the Corner
The new version of the programming library for cross-platform 3D and 2D graphics offers Pixel Buffer Objects, among other things
SIGGRAPH: 3ds Max 9 announced
The next major update is coming in October: It is said to be faster, better integrated with Maya and offer more tools
Real-time 3D directly from 3ds Max
RE3D plug-in enables viewing 3D scenes in real time
NVIDIA Releases New Detonator FX Drivers
Version 45.23 of the Unified Driver Architecture approved by FutureMark for 3DMark03
PNY Technologies Introduces New High-End GeForce FX Graphics Cards
Verto FX 5900 Ultra, Verto FX 5900 and Verto FX 5600 Ultra Are Future-Proof DirectX 9.0 Solutions for Enthusiasts and Power Gamers
ATI Launches Three Radeon GPU Families
ATI introduced the Radeon 9800, 9600 and 9200 GPU families for enthusiast, performance and mainstream PC markets.
Book Covers Computer-Game Design and Programming
Computerspiele – Design und Programmierung covered engines, DirectX, OpenGL, 2D and 3D graphics, audio, team management and mathematics.