Archive translation. Specifications, services and availability reflect the original publication date in 2003. Verify current compatibility before production use.
Particle Flow became available to 3ds Max users enrolled in the Discreet Subscription Program. The system was integrated directly into 3ds Max 5.1.
Event-driven particle effects
Artists could build particle effects for games, film and design visualisation, including fountains, fog, snow, contrails and explosions. Internal forces, deflectors and materials controlled particle behaviour, while MaxScript exposed the system to scripted operations.
The release targeted effects work that required particles to respond to scene conditions inside the host application. Current compatibility and production stability should be tested before use.