Archive notice: This article was originally published on June 16, 2008. Links and embedded videos are preserved as part of the historical record.
The composite map has been designed in 3ds Max Design 2009 to give animators options for independent color correction of texture maps. This video demonstrates how the feature set supports multiple blending modes, color correction via the color-correction map, opacity adjustments, reordering of images or layers, as well as hiding and deleting of layers. Learn about a feature that gives animators the option of replacing or creating alpha channels with any type of map, including procedurals.
