dc days: Introductory Talk “Python scripting in Maya”

Haggi Flöser-Krey explains the basics and uses examples to show why Python is cooler than Mel.
A man with glasses and a beard is smiling and resting his chin on his hand, showcasing a thoughtful expression. Beside him is a large poster of an animated character, also wearing glasses, with a curious stare.

Archive notice: This article was originally published on August 16, 2008. Links and embedded videos are preserved as part of the historical record.

Haggi Flöser-Krey addresses the topic “Rendering with mental ray in Maya” in his two-hour talk. The main topics are:

  • Efficient rendering
  • What does efficient geometry look like?
  • How do you build effective shaders?
  • How are textures handled?”

After studying graphic design in Hanover (diploma in 1995), Flöser-Krey worked for case computer graphics. On Sven Väth’s “Beauty and the Beast”, he says he was able to contribute to the “first decent German animated music video”, as well as to various commercials and effects shots.

He has been a freelancer since 1998. At Ambient Entertainment, he was involved in the films “Back to Gaya”, “Urmel aus dem Eis” and “Urmel voll in Fahrt”, as well as several smaller projects. Flöser-Krey’s main focus is on building an efficient production pipeline and on visual effects and rendering. He is currently preparing the restructuring of the distributed rendering system for a current film project.

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    Website of Haggi Fl